﻿using AI.Graph;
using UnityEngine;

[CreateNodeMenu ("Sub State/Test Sub State")]
public class TestSubState : SubState {

    protected override void OnPerform (AIBehaviour aiBehaviour) {
        Debug.Log ("Trigger Test Sub State");
    }


    protected override void OnStart (AIBehaviour aiBehaviour) {
        Debug.Log ("test Sub State Start.");
    }

}